using Content.Server.Objectives.Systems;
namespace Content.Server.Objectives.Components;
///
/// Requires that a target dies or, if is false, is not on the emergency shuttle.
/// Depends on to function.
///
[RegisterComponent, Access(typeof(KillPersonConditionSystem))]
public sealed partial class KillPersonConditionComponent : Component
{
///
/// Whether the target must be truly dead, ignores missing evac.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool RequireDead = false;
}