using Content.Server.Administration; using Content.Shared.Administration; using Content.Shared.Mind; using Content.Shared.Objectives.Components; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.Prototypes; namespace Content.Server.Objectives.Commands { [AdminCommand(AdminFlags.Admin)] public sealed class AddObjectiveCommand : IConsoleCommand { [Dependency] private readonly IEntityManager _entityManager = default!; public string Command => "addobjective"; public string Description => "Adds an objective to the player's mind."; public string Help => "addobjective "; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 2) { shell.WriteLine("Expected exactly 2 arguments."); return; } var mgr = IoCManager.Resolve(); if (!mgr.TryGetSessionByUsername(args[0], out var data)) { shell.WriteLine("Can't find the playerdata."); return; } var minds = _entityManager.System(); if (!minds.TryGetMind(data, out var mindId, out var mind)) { shell.WriteLine("Can't find the mind."); return; } if (!IoCManager.Resolve() .TryIndex(args[1], out var proto) || !proto.TryGetComponent(out _)) { shell.WriteLine($"Can't find matching objective prototype {args[1]}"); return; } if (!minds.TryAddObjective(mindId, mind, args[1])) { // can fail for other reasons so dont pretend to be right shell.WriteLine("Failed to add the objective. Maybe requirements dont allow that objective to be added."); } } } }