namespace Content.Server.NPC.Pathfinding; [Flags] public enum PathFlags : byte { None = 0, /// /// Do we have any form of access. /// Access = 1 << 0, /// /// Can we pry airlocks if necessary. /// Prying = 1 << 1, /// /// Can stuff like walls be broken. /// Smashing = 1 << 2, /// /// Can we climb it like a table or railing. /// Climbing = 1 << 3, /// /// Can we open stuff that requires interaction (e.g. click-open doors). /// Interact = 1 << 4, }