using Robust.Shared.GameStates;
namespace Content.Shared.Rotatable;
///
/// Allows an entity to be rotated by using a verb.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RotatableComponent : Component
{
///
/// If true, this entity can be rotated even while anchored.
///
[DataField, AutoNetworkedField]
public bool RotateWhileAnchored;
///
/// If true, will rotate entity in players direction when pulled
///
[DataField, AutoNetworkedField]
public bool RotateWhilePulling = true;
///
/// The angular value to change when using the rotate verbs.
///
[DataField, AutoNetworkedField]
public Angle Increment = Angle.FromDegrees(90);
}