using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Content.Shared.Localizations;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
///
/// Adjust the damages on this entity by specified amounts.
/// Amounts are modified by scale.
///
///
public sealed partial class HealthChangeEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly Damage.Systems.DamageableSystem _damageable = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
var damageSpec = new DamageSpecifier(args.Effect.Damage);
damageSpec *= args.Scale;
_damageable.TryChangeDamage(
entity.AsNullable(),
damageSpec,
args.Effect.IgnoreResistances,
interruptsDoAfters: false);
}
}
///
public sealed partial class HealthChange : EntityEffectBase
{
///
/// Damage to apply every cycle. Damage Ignores resistances.
///
[DataField(required: true)]
public DamageSpecifier Damage = default!;
[DataField]
public bool IgnoreResistances = true;
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
var damages = new List();
var heals = false;
var deals = false;
var damageSpec = new DamageSpecifier(Damage);
var universalReagentDamageModifier = entSys.GetEntitySystem().UniversalReagentDamageModifier;
var universalReagentHealModifier = entSys.GetEntitySystem().UniversalReagentHealModifier;
damageSpec = entSys.GetEntitySystem().ApplyUniversalAllModifiers(damageSpec);
foreach (var (kind, amount) in damageSpec.DamageDict)
{
var sign = FixedPoint2.Sign(amount);
float mod;
switch (sign)
{
case < 0:
heals = true;
mod = universalReagentHealModifier;
break;
case > 0:
deals = true;
mod = universalReagentDamageModifier;
break;
default:
continue; // Don't need to show damage types of 0...
}
damages.Add(
Loc.GetString("health-change-display",
("kind", prototype.Index(kind).LocalizedName),
("amount", MathF.Abs(amount.Float() * mod)),
("deltasign", sign)
));
}
var healsordeals = heals ? (deals ? "both" : "heals") : (deals ? "deals" : "none");
return Loc.GetString("entity-effect-guidebook-health-change",
("chance", Probability),
("changes", ContentLocalizationManager.FormatList(damages)),
("healsordeals", healsordeals));
}
}