using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.NameIdentifier;
///
/// Generates a unique numeric identifier for entities, with specifics controlled by a .
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class NameIdentifierComponent : Component
{
[DataField("group", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))]
public string Group = string.Empty;
///
/// The randomly generated ID for this entity.
///
[DataField("identifier"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public int Identifier = -1;
///
/// The full name identifier for this entity.
///
[DataField("fullIdentifier"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public string FullIdentifier = string.Empty;
}