using Content.Shared.NameModifier.EntitySystems;
using Content.Shared.Mind.Components;
namespace Content.Shared.Mind;
///
/// Relays events raised on a mobs body to its mind and mind role entities.
/// Useful for events that should be raised both on the body and the mind.
///
public abstract partial class SharedMindSystem : EntitySystem
{
public void InitializeRelay()
{
// for name modifiers that depend on certain mind roles
SubscribeLocalEvent(RelayRefToMind);
}
protected void RelayToMind(EntityUid uid, MindContainerComponent component, T args) where T : class
{
var ev = new MindRelayedEvent(args);
if (TryGetMind(uid, out var mindId, out var mindComp, component))
{
RaiseLocalEvent(mindId, ref ev);
foreach (var role in mindComp.MindRoles)
RaiseLocalEvent(role, ref ev);
}
}
protected void RelayRefToMind(EntityUid uid, MindContainerComponent component, ref T args) where T : class
{
var ev = new MindRelayedEvent(args);
if (TryGetMind(uid, out var mindId, out var mindComp, component))
{
RaiseLocalEvent(mindId, ref ev);
foreach (var role in mindComp.MindRoles)
RaiseLocalEvent(role, ref ev);
}
args = ev.Args;
}
}
[ByRefEvent]
public record struct MindRelayedEvent(TEvent Args);