#nullable enable using System.Linq; using System.Threading.Tasks; using Content.Server.Mind; using Content.Server.Players; using NUnit.Framework; using Robust.Server.GameObjects; using Robust.Server.Player; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Maths; namespace Content.IntegrationTests.Tests.Minds { // Tests various scenarios of deleting the entity that a player's mind is connected to. [TestFixture] public sealed class MindEntityDeletionTest { // This test will do the following: // - spawn a player // - visit some entity // - delete the entity being visited // - assert that player returns to original entity [Test] public async Task TestDeleteVisiting() { await using var pairTracker = await PoolManager.GetServerClient(); var server = pairTracker.Pair.Server; var entMan = server.ResolveDependency(); var playerMan = server.ResolveDependency(); var mapManager = server.ResolveDependency(); var mindSystem = entMan.EntitySysManager.GetEntitySystem(); EntityUid playerEnt = default; EntityUid visitEnt = default; Mind mind = default!; var map = await PoolManager.CreateTestMap(pairTracker); await server.WaitAssertion(() => { var player = playerMan.ServerSessions.Single(); var pos = new MapCoordinates(Vector2.Zero, map.MapId); playerEnt = entMan.SpawnEntity(null, pos); visitEnt = entMan.SpawnEntity(null, pos); mind = mindSystem.CreateMind(player.UserId); mindSystem.TransferTo(mind, playerEnt); mindSystem.Visit(mind, visitEnt); Assert.That(player.AttachedEntity, Is.EqualTo(visitEnt)); Assert.That(mind.VisitingEntity, Is.EqualTo(visitEnt)); }); await PoolManager.RunTicksSync(pairTracker.Pair, 5); await server.WaitPost(() => entMan.DeleteEntity(visitEnt)); await PoolManager.RunTicksSync(pairTracker.Pair, 5); Assert.IsNull(mind.VisitingEntity); Assert.That(entMan.EntityExists(mind.OwnedEntity)); Assert.That(mind.OwnedEntity, Is.EqualTo(playerEnt)); // This used to throw so make sure it doesn't. await server.WaitPost(() => entMan.DeleteEntity(mind.OwnedEntity!.Value)); await PoolManager.RunTicksSync(pairTracker.Pair, 5); await server.WaitPost(() => mapManager.DeleteMap(map.MapId)); await pairTracker.CleanReturnAsync(); } // this is a variant of TestGhostOnDelete that just deletes the whole map. [Test] public async Task TestGhostOnDeleteMap() { await using var pairTracker = await PoolManager.GetServerClient(); var server = pairTracker.Pair.Server; var testMap = await PoolManager.CreateTestMap(pairTracker); var coordinates = testMap.GridCoords; var entMan = server.ResolveDependency(); var mapManager = server.ResolveDependency(); var playerMan = server.ResolveDependency(); var player = playerMan.ServerSessions.Single(); var mindSystem = entMan.EntitySysManager.GetEntitySystem(); var map = await PoolManager.CreateTestMap(pairTracker); EntityUid playerEnt = default; Mind mind = default!; await server.WaitAssertion(() => { playerEnt = entMan.SpawnEntity(null, coordinates); mind = player.ContentData()!.Mind!; mindSystem.TransferTo(mind, playerEnt); Assert.That(mind.CurrentEntity, Is.EqualTo(playerEnt)); }); await PoolManager.RunTicksSync(pairTracker.Pair, 5); await server.WaitPost(() => { mapManager.DeleteMap(testMap.MapId); }); await PoolManager.RunTicksSync(pairTracker.Pair, 5); await server.WaitAssertion(() => { Assert.That(entMan.EntityExists(mind.CurrentEntity!.Value), Is.True); Assert.That(mind.CurrentEntity, Is.Not.EqualTo(playerEnt)); }); await server.WaitPost(() => { mapManager.DeleteMap(map.MapId); }); await pairTracker.CleanReturnAsync(); } } }