using Content.Shared.Audio; using Content.Shared.GameObjects.EntitySystems; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Server.GameObjects; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Prototypes; using Robust.Shared.Random; using Robust.Shared.Serialization; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Items { [RegisterComponent] public class DiceComponent : Component, IActivate, IUse, ILand, IExamine { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IRobustRandom _random = default!; public override string Name => "Dice"; [DataField("step")] private int _step = 1; private int _sides = 20; private int _currentSide = 20; [ViewVariables] [DataField("diceSoundCollection")] public string _soundCollectionName = "dice"; [ViewVariables] public int Step => _step; [ViewVariables] [DataField("sides")] public int Sides { get => _sides; set { _sides = value; _currentSide = value; } } [ViewVariables] public int CurrentSide => _currentSide; public void Roll() { _currentSide = _random.Next(1, (_sides/_step)+1) * _step; if (!Owner.TryGetComponent(out SpriteComponent sprite)) return; sprite.LayerSetState(0, $"d{_sides}{_currentSide}"); PlayDiceEffect(); } public void PlayDiceEffect() { if (!string.IsNullOrWhiteSpace(_soundCollectionName)) { var soundCollection = _prototypeManager.Index(_soundCollectionName); var file = _random.Pick(soundCollection.PickFiles); EntitySystem.Get().PlayFromEntity(file, Owner, AudioParams.Default); } } void IActivate.Activate(ActivateEventArgs eventArgs) { Roll(); } bool IUse.UseEntity(UseEntityEventArgs eventArgs) { Roll(); return false; } void ILand.Land(LandEventArgs eventArgs) { Roll(); } void IExamine.Examine(FormattedMessage message, bool inDetailsRange) { //No details check, since the sprite updates to show the side. message.AddMarkup(Loc.GetString( "A dice with [color=lightgray]{0}[/color] sides.\n" + "It has landed on a [color=white]{1}[/color].", _sides, _currentSide)); } } }