#nullable enable using System.Collections.Generic; using System.Threading.Tasks; using Content.Server.GameObjects.Components.GUI; using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Power; using Content.Server.Interfaces.GameObjects.Components.Items; using Content.Shared.Audio; using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems.ActionBlocker; using Content.Shared.GameObjects.Verbs; using Content.Shared.Interfaces; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Server.GameObjects; using Robust.Server.GameObjects.Components.Container; using Robust.Server.GameObjects.EntitySystems; using Robust.Server.Interfaces.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Random; using Robust.Shared.Serialization; using Robust.Shared.Utility; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Weapon.Melee { [RegisterComponent] public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IInteractUsing, IThrowCollide { [Dependency] private readonly IRobustRandom _robustRandom = default!; public override string Name => "Stunbaton"; private bool _activated = false; [ViewVariables] private PowerCellSlotComponent _cellSlot = default!; private PowerCellComponent? Cell => _cellSlot.Cell; [ViewVariables(VVAccess.ReadWrite)] private float _paralyzeChanceNoSlowdown = 0.35f; [ViewVariables(VVAccess.ReadWrite)] private float _paralyzeChanceWithSlowdown = 0.85f; [ViewVariables(VVAccess.ReadWrite)] private float _paralyzeTime = 10f; [ViewVariables(VVAccess.ReadWrite)] private float _slowdownTime = 5f; [ViewVariables(VVAccess.ReadWrite)] public float EnergyPerUse { get; set; } = 50; [ViewVariables] public bool Activated => _activated; public override void Initialize() { base.Initialize(); _cellSlot = Owner.EnsureComponent(); } public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _paralyzeChanceNoSlowdown, "paralyzeChanceNoSlowdown", 0.35f); serializer.DataField(ref _paralyzeChanceWithSlowdown, "paralyzeChanceWithSlowdown", 0.85f); serializer.DataField(ref _paralyzeTime, "paralyzeTime", 10f); serializer.DataField(ref _slowdownTime, "slowdownTime", 5f); } public override void HandleMessage(ComponentMessage message, IComponent? component) { base.HandleMessage(message, component); switch (message) { case PowerCellChangedMessage m: if (component is PowerCellSlotComponent slotComponent && slotComponent == _cellSlot) { if (m.Ejected) { TurnOff(); } } break; } } protected override bool OnHitEntities(IReadOnlyList entities, AttackEventArgs eventArgs) { if (!Activated || entities.Count == 0 || Cell == null) return true; if (!Cell.TryUseCharge(EnergyPerUse)) return true; EntitySystem.Get().PlayAtCoords("/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f)); foreach (var entity in entities) { if (!entity.TryGetComponent(out StunnableComponent? stunnable)) continue; if(!stunnable.SlowedDown) if(_robustRandom.Prob(_paralyzeChanceNoSlowdown)) stunnable.Paralyze(_paralyzeTime); else stunnable.Slowdown(_slowdownTime); else if(_robustRandom.Prob(_paralyzeChanceWithSlowdown)) stunnable.Paralyze(_paralyzeTime); else stunnable.Slowdown(_slowdownTime); } if (!(Cell.CurrentCharge < EnergyPerUse)) return true; EntitySystem.Get().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f)); TurnOff(); return true; } private bool ToggleStatus(IEntity user) { if (!ActionBlockerSystem.CanUse(user)) return false; if (Activated) { TurnOff(); } else { TurnOn(user); } return true; } private void TurnOff() { if (!_activated) { return; } var sprite = Owner.GetComponent(); var item = Owner.GetComponent(); EntitySystem.Get().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f)); item.EquippedPrefix = "off"; sprite.LayerSetState(0, "stunbaton_off"); _activated = false; } private void TurnOn(IEntity user) { if (_activated) { return; } var sprite = Owner.GetComponent(); var item = Owner.GetComponent(); if (Cell == null) { EntitySystem.Get().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f)); Owner.PopupMessage(user, Loc.GetString("Cell missing...")); return; } if (Cell.CurrentCharge < EnergyPerUse) { EntitySystem.Get().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f)); Owner.PopupMessage(user, Loc.GetString("Dead cell...")); return; } EntitySystem.Get().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f)); item.EquippedPrefix = "on"; sprite.LayerSetState(0, "stunbaton_on"); _activated = true; } public bool UseEntity(UseEntityEventArgs eventArgs) { ToggleStatus(eventArgs.User); return true; } public async Task InteractUsing(InteractUsingEventArgs eventArgs) { if (!ActionBlockerSystem.CanInteract(eventArgs.User)) return false; if (!_cellSlot.InsertCell(eventArgs.Using)) return false; Dirty(); return true; } public void Examine(FormattedMessage message, bool inDetailsRange) { if (Activated) { message.AddMarkup(Loc.GetString("The light is currently [color=darkgreen]on[/color].")); } } public void DoHit(ThrowCollideEventArgs eventArgs) { if (!Activated || Cell == null || !Cell.TryUseCharge(EnergyPerUse) || !eventArgs.Target.TryGetComponent(out StunnableComponent? stunnable)) return; EntitySystem.Get().PlayAtCoords("/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f)); stunnable.Paralyze(_paralyzeTime); } } }