#nullable enable using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Content.Server.GameObjects.Components.GUI; using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Power.ApcNetComponents; using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects.Components.Items; using Content.Server.Utility; using Content.Shared.Chemistry; using Content.Shared.GameObjects.Components.Chemistry.ChemMaster; using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems.ActionBlocker; using Content.Shared.Interfaces; using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Utility; using Content.Shared.GameObjects.Verbs; using Robust.Server.GameObjects.Components.Container; using Robust.Server.GameObjects.Components.UserInterface; using Robust.Server.GameObjects.EntitySystems; using Robust.Server.Interfaces.GameObjects; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Chemistry { /// /// Contains all the server-side logic for chem masters. See also . /// This includes initializing the component based on prototype data, and sending and receiving messages from the client. /// Messages sent to the client are used to update update the user interface for a component instance. /// Messages sent from the client are used to handle ui button presses. /// [RegisterComponent] [ComponentReference(typeof(IActivate))] [ComponentReference(typeof(IInteractUsing))] public class ChemMasterComponent : SharedChemMasterComponent, IActivate, IInteractUsing, ISolutionChange { [ViewVariables] private ContainerSlot _beakerContainer = default!; [ViewVariables] private string _packPrototypeId = ""; [ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null; [ViewVariables] private bool _bufferModeTransfer = true; [ViewVariables] private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered; [ViewVariables] private readonly SolutionContainerComponent BufferSolution = new(); [ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ChemMasterUiKey.Key); /// /// Shows the serializer how to save/load this components yaml prototype. /// /// Yaml serializer public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _packPrototypeId, "pack", string.Empty); } /// /// Called once per instance of this component. Gets references to any other components needed /// by this component and initializes it's UI and other data. /// public override void Initialize() { base.Initialize(); if (UserInterface != null) { UserInterface.OnReceiveMessage += OnUiReceiveMessage; } _beakerContainer = ContainerManagerComponent.Ensure($"{Name}-reagentContainerContainer", Owner); if (Owner.TryGetComponent(out PowerReceiverComponent? receiver)) { receiver.OnPowerStateChanged += OnPowerChanged; } //BufferSolution = Owner.BufferSolution BufferSolution.Solution = new Solution(); BufferSolution.MaxVolume = ReagentUnit.New(1000); UpdateUserInterface(); } private void OnPowerChanged(object? sender, PowerStateEventArgs e) { UpdateUserInterface(); } /// /// Handles ui messages from the client. For things such as button presses /// which interact with the world and require server action. /// /// A user interface message from the client. private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj) { if (obj.Session.AttachedEntity == null) { return; } var msg = (UiActionMessage) obj.Message; var needsPower = msg.action switch { UiAction.Eject => false, _ => true, }; if (!PlayerCanUseChemMaster(obj.Session.AttachedEntity, needsPower)) return; switch (msg.action) { case UiAction.Eject: TryEject(obj.Session.AttachedEntity); break; case UiAction.ChemButton: TransferReagent(msg.id, msg.amount, msg.isBuffer); break; case UiAction.Transfer: _bufferModeTransfer = true; UpdateUserInterface(); break; case UiAction.Discard: _bufferModeTransfer = false; UpdateUserInterface(); break; case UiAction.CreatePills: case UiAction.CreateBottles: TryCreatePackage(obj.Session.AttachedEntity, msg.action, msg.pillAmount, msg.bottleAmount); break; default: throw new ArgumentOutOfRangeException(); } ClickSound(); } /// /// Checks whether the player entity is able to use the chem master. /// /// The player entity. /// Returns true if the entity can use the chem master, and false if it cannot. private bool PlayerCanUseChemMaster(IEntity? playerEntity, bool needsPower = true) { //Need player entity to check if they are still able to use the chem master if (playerEntity == null) return false; //Check if player can interact in their current state if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity)) return false; //Check if device is powered if (needsPower && !Powered) return false; return true; } /// /// Gets component data to be used to update the user interface client-side. /// /// Returns a private ChemMasterBoundUserInterfaceState GetUserInterfaceState() { var beaker = _beakerContainer.ContainedEntity; if (beaker == null) { return new ChemMasterBoundUserInterfaceState(Powered, false, ReagentUnit.New(0), ReagentUnit.New(0), "", Owner.Name, new List(), BufferSolution.ReagentList.ToList(), _bufferModeTransfer, BufferSolution.CurrentVolume, BufferSolution.MaxVolume); } var solution = beaker.GetComponent(); return new ChemMasterBoundUserInterfaceState(Powered, true, solution.CurrentVolume, solution.MaxVolume, beaker.Name, Owner.Name, solution.ReagentList.ToList(), BufferSolution.ReagentList.ToList(), _bufferModeTransfer, BufferSolution.CurrentVolume, BufferSolution.MaxVolume); } private void UpdateUserInterface() { var state = GetUserInterfaceState(); UserInterface?.SetState(state); } /// /// If this component contains an entity with a , eject it. /// Tries to eject into user's hands first, then ejects onto chem master if both hands are full. /// private void TryEject(IEntity user) { if (!HasBeaker) return; var beaker = _beakerContainer.ContainedEntity; _beakerContainer.Remove(_beakerContainer.ContainedEntity); UpdateUserInterface(); if(!user.TryGetComponent(out var hands) || !beaker.TryGetComponent(out var item)) return; if (hands.CanPutInHand(item)) hands.PutInHand(item); } private void TransferReagent(string id, ReagentUnit amount, bool isBuffer) { if (!HasBeaker && _bufferModeTransfer) return; var beaker = _beakerContainer.ContainedEntity; var beakerSolution = beaker.GetComponent(); if (isBuffer) { foreach (var reagent in BufferSolution.Solution.Contents) { if (reagent.ReagentId == id) { ReagentUnit actualAmount; if (amount == ReagentUnit.New(-1)) { actualAmount = ReagentUnit.Min(reagent.Quantity, beakerSolution.EmptyVolume); } else { actualAmount = ReagentUnit.Min(reagent.Quantity, amount, beakerSolution.EmptyVolume); } BufferSolution.Solution.RemoveReagent(id, actualAmount); if (_bufferModeTransfer) { beakerSolution.TryAddReagent(id, actualAmount, out var _); // beakerSolution.Solution.AddReagent(id, actualAmount); } break; } } } else { foreach (var reagent in beakerSolution.Solution.Contents) { if (reagent.ReagentId == id) { ReagentUnit actualAmount; if (amount == ReagentUnit.New(-1)) { actualAmount = ReagentUnit.Min(reagent.Quantity, BufferSolution.EmptyVolume); } else { actualAmount = ReagentUnit.Min(reagent.Quantity, amount, BufferSolution.EmptyVolume); } beakerSolution.TryRemoveReagent(id, actualAmount); BufferSolution.Solution.AddReagent(id, actualAmount); break; } } } UpdateUserInterface(); } private void TryCreatePackage(IEntity user, UiAction action, int pillAmount, int bottleAmount) { if (BufferSolution.CurrentVolume == 0) return; if (action == UiAction.CreateBottles) { var individualVolume = BufferSolution.CurrentVolume / ReagentUnit.New(bottleAmount); if (individualVolume < ReagentUnit.New(1)) return; var actualVolume = ReagentUnit.Min(individualVolume, ReagentUnit.New(30)); for (int i = 0; i < bottleAmount; i++) { var bottle = Owner.EntityManager.SpawnEntity("bottle", Owner.Transform.Coordinates); var bufferSolution = BufferSolution.Solution.SplitSolution(actualVolume); bottle.TryGetComponent(out var bottleSolution); bottleSolution?.TryAddSolution(bufferSolution); //Try to give them the bottle if (user.TryGetComponent(out var hands) && bottle.TryGetComponent(out var item)) { if (hands.CanPutInHand(item)) { hands.PutInHand(item); continue; } } //Put it on the floor bottle.Transform.Coordinates = user.Transform.Coordinates; //Give it an offset bottle.RandomOffset(0.2f); } } else //Pills { var individualVolume = BufferSolution.CurrentVolume / ReagentUnit.New(pillAmount); if (individualVolume < ReagentUnit.New(1)) return; var actualVolume = ReagentUnit.Min(individualVolume, ReagentUnit.New(50)); for (int i = 0; i < pillAmount; i++) { var pill = Owner.EntityManager.SpawnEntity("pill", Owner.Transform.Coordinates); var bufferSolution = BufferSolution.Solution.SplitSolution(actualVolume); pill.TryGetComponent(out var pillSolution); pillSolution?.TryAddSolution(bufferSolution); //Try to give them the bottle if (user.TryGetComponent(out var hands) && pill.TryGetComponent(out var item)) { if (hands.CanPutInHand(item)) { hands.PutInHand(item); continue; } } //Put it on the floor pill.Transform.Coordinates = user.Transform.Coordinates; //Give it an offset pill.RandomOffset(0.2f); } } UpdateUserInterface(); } /// /// Called when you click the owner entity with an empty hand. Opens the UI client-side if possible. /// /// Data relevant to the event such as the actor which triggered it. void IActivate.Activate(ActivateEventArgs args) { if (!args.User.TryGetComponent(out IActorComponent? actor)) { return; } if (!args.User.TryGetComponent(out IHandsComponent? hands)) { Owner.PopupMessage(args.User, Loc.GetString("You have no hands.")); return; } var activeHandEntity = hands.GetActiveHand?.Owner; if (activeHandEntity == null) { UserInterface?.Open(actor.playerSession); } } /// /// Called when you click the owner entity with something in your active hand. If the entity in your hand /// contains a , if you have hands, and if the chem master doesn't already /// hold a container, it will be added to the chem master. /// /// Data relevant to the event such as the actor which triggered it. /// async Task IInteractUsing.InteractUsing(InteractUsingEventArgs args) { if (!args.User.TryGetComponent(out IHandsComponent? hands)) { Owner.PopupMessage(args.User, Loc.GetString("You have no hands!")); return true; } if (hands.GetActiveHand == null) { Owner.PopupMessage(args.User, Loc.GetString("You have nothing in your hand!")); return false; } var activeHandEntity = hands.GetActiveHand.Owner; if (activeHandEntity.TryGetComponent(out var solution)) { if (HasBeaker) { Owner.PopupMessage(args.User, Loc.GetString("This ChemMaster already has a container in it.")); } else if (!solution.CanUseWithChemDispenser) { //If it can't fit in the chem master, don't put it in. For example, buckets and mop buckets can't fit. Owner.PopupMessage(args.User, Loc.GetString("The {0:theName} is too large for the ChemMaster!", activeHandEntity)); } else { _beakerContainer.Insert(activeHandEntity); UpdateUserInterface(); } } else { Owner.PopupMessage(args.User, Loc.GetString("You can't put {0:theName} in the ChemMaster!", activeHandEntity)); } return true; } void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs) => UpdateUserInterface(); private void ClickSound() { EntitySystem.Get().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f)); } [Verb] public sealed class EjectBeakerVerb : Verb { protected override void GetData(IEntity user, ChemMasterComponent component, VerbData data) { if (!ActionBlockerSystem.CanInteract(user)) { data.Visibility = VerbVisibility.Invisible; return; } data.Text = Loc.GetString("Eject Beaker"); data.Visibility = component.HasBeaker ? VerbVisibility.Visible : VerbVisibility.Invisible; } protected override void Activate(IEntity user, ChemMasterComponent component) { component.TryEject(user); } } } }