using System.Threading.Tasks; using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems.ActionBlocker; using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Utility; using Robust.Shared.GameObjects; namespace Content.Server.GameObjects.Components.Botany { [RegisterComponent] public class LogComponent : Component, IInteractUsing { public override string Name => "Log"; public async Task InteractUsing(InteractUsingEventArgs eventArgs) { if (!ActionBlockerSystem.CanInteract(eventArgs.User)) return false; if (eventArgs.Using.HasComponent()) { for (var i = 0; i < 2; i++) { var plank = Owner.EntityManager.SpawnEntity("WoodPlank1", Owner.Transform.Coordinates); plank.RandomOffset(0.25f); } Owner.Delete(); return true; } return false; } } }