using Content.Shared.GameObjects.Components.Items; using Robust.Client.Graphics; using Robust.Client.UserInterface.Controls; namespace Content.Client.UserInterface { public class HandButton : ItemSlotButton { public HandButton(Texture texture, Texture storageTexture, Texture blockedTexture, HandLocation location) : base(texture, storageTexture) { Location = location; AddChild(Blocked = new TextureRect { Texture = blockedTexture, TextureScale = (2, 2), MouseFilter = MouseFilterMode.Stop, Visible = false }); } public HandLocation Location { get; } public TextureRect Blocked { get; } } }