using System.Numerics;
using Content.Shared.Actions;
using Content.Shared.Storage;
namespace Content.Shared.Magic.Events;
// TODO: This class needs combining with InstantSpawnSpellEvent
public sealed partial class WorldSpawnSpellEvent : WorldTargetActionEvent
{
///
/// The list of prototypes this spell will spawn
///
[DataField]
public List Prototypes = new();
// TODO: This offset is liable for deprecation.
// TODO: Target tile via code instead?
///
/// The offset the prototypes will spawn in on relative to the one prior.
/// Set to 0,0 to have them spawn on the same tile.
///
[DataField]
public Vector2 Offset;
///
/// Lifetime to set for the entities to self delete
///
[DataField]
public float? Lifetime;
}