using Content.Shared.Body.Systems;
using Content.Shared.Alert;
using Content.Shared.Atmos;
using Content.Shared.Chemistry.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Body.Components;
[RegisterComponent, NetworkedComponent, Access(typeof(LungSystem))]
public sealed partial class LungComponent : Component
{
[DataField]
[Access(typeof(LungSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
public GasMixture Air = new()
{
Volume = 6,
Temperature = Atmospherics.NormalBodyTemperature
};
///
/// The name/key of the solution on this entity which these lungs act on.
///
[DataField]
public string SolutionName = "Lung";
///
/// The solution on this entity that these lungs act on.
///
[ViewVariables]
public Entity? Solution = null;
///
/// The type of gas this lung needs. Used only for the breathing alerts, not actual metabolism.
///
[DataField]
public ProtoId Alert = "LowOxygen";
}