using Content.Shared.Interfaces;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Utility
{
public static class NotifyExtensions
{
///
/// Pops up a message for every player around to see,
/// except for itself.
///
/// The entity on which to popup the message.
/// The message to show.
///
/// The range in which to search for players, defaulting to one screen.
///
public static void PopupMessageOtherClients(this IEntity source, string message, int range = 15)
{
var playerManager = IoCManager.Resolve();
var viewers = playerManager.GetPlayersInRange(source.Transform.GridPosition, range);
foreach (var viewer in viewers)
{
var viewerEntity = viewer.AttachedEntity;
if (viewerEntity == null || source == viewerEntity)
{
continue;
}
source.PopupMessage(viewer.AttachedEntity, message);
}
}
}
}