using System.Threading;
namespace Content.Shared.Storage.Components
{
///
/// Lets you dump this container on the ground using a verb,
/// or when interacting with it on a disposal unit or placeable surface.
///
[RegisterComponent]
public sealed class DumpableComponent : Component
{
///
/// How long each item adds to the doafter.
///
[DataField("delayPerItem")]
public TimeSpan DelayPerItem = TimeSpan.FromSeconds(0.2);
///
/// The multiplier modifier
///
[DataField("multiplier")]
public float Multiplier = 1.0f;
}
}