using Content.Shared.Storage;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using System.Threading;
namespace Content.Server.Storage.Components
{
///
/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
///
[RegisterComponent]
[ComponentReference(typeof(SharedStorageComponent))]
public sealed class ServerStorageComponent : SharedStorageComponent
{
public string LoggerName = "Storage";
public Container? Storage;
public readonly Dictionary SizeCache = new();
private bool _occludesLight = true;
[DataField("quickInsert")]
public bool QuickInsert = false; // Can insert storables by "attacking" them with the storage entity
[DataField("clickInsert")]
public bool ClickInsert = true; // Can insert stuff by clicking the storage entity with it
[DataField("areaInsert")]
public bool AreaInsert = false; // "Attacking" with the storage entity causes it to insert all nearby storables after a delay
[DataField("areaInsertRadius")]
public int AreaInsertRadius = 1;
[DataField("whitelist")]
public EntityWhitelist? Whitelist = null;
[DataField("blacklist")]
public EntityWhitelist? Blacklist = null;
///
/// If true, storage will show popup messages to the player after failed interactions.
/// Usually this is message that item doesn't fit inside container.
///
[DataField("popup")]
public bool ShowPopup = true;
///
/// This storage has an open UI
///
public bool IsOpen = false;
public int StorageUsed;
[DataField("capacity")]
public int StorageCapacityMax = 10000;
[DataField("storageOpenSound")]
public SoundSpecifier? StorageOpenSound { get; set; } = new SoundCollectionSpecifier("storageRustle");
[DataField("storageInsertSound")]
public SoundSpecifier? StorageInsertSound { get; set; } = new SoundCollectionSpecifier("storageRustle");
[DataField("storageRemoveSound")]
public SoundSpecifier? StorageRemoveSound { get; set; }
[DataField("storageCloseSound")]
public SoundSpecifier? StorageCloseSound { get; set; }
[ViewVariables]
public override IReadOnlyList? StoredEntities => Storage?.ContainedEntities;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("occludesLight")]
public bool OccludesLight
{
get => _occludesLight;
set
{
_occludesLight = value;
if (Storage != null) Storage.OccludesLight = value;
}
}
// neccesary for abstraction, should be deleted on complete storage ECS
public override bool Remove(EntityUid entity)
{
return true;
}
}
}