using Content.Server.Atmos;
using Content.Shared.Mech.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Server.Mech.Components;
///
[RegisterComponent, NetworkedComponent]
[ComponentReference(typeof(SharedMechComponent))]
public sealed class MechComponent : SharedMechComponent
{
///
/// How long it takes to enter the mech.
///
[DataField("entryDelay")]
public float EntryDelay = 3;
///
/// How long it takes to pull *another person*
/// outside of the mech. You can exit instantly yourself.
///
[DataField("exitDelay")]
public float ExitDelay = 3;
///
/// How long it takes to pull out the battery.
///
[DataField("batteryRemovalDelay")]
public float BatteryRemovalDelay = 2;
///
/// Whether or not the mech is airtight.
///
///
/// This needs to be redone
/// when mech internals are added
///
[DataField("airtight"), ViewVariables(VVAccess.ReadWrite)]
public bool Airtight;
///
/// The equipment that the mech initially has when it spawns.
/// Good for things like nukie mechs that start with guns.
///
[DataField("startingEquipment", customTypeSerializer: typeof(PrototypeIdListSerializer))]
public List StartingEquipment = new();
///
/// The battery the mech initially has when it spawns
/// Good for admemes and nukie mechs.
///
[DataField("startingBattery", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string? StartingBattery;
//TODO: this doesn't support a tank implant for mechs or anything like that
[ViewVariables(VVAccess.ReadWrite)]
public GasMixture Air = new (GasMixVolume);
public const float GasMixVolume = 70f;
}
///
/// Event raised when a person successfully enters a mech
///
public sealed class MechEntryFinishedEvent : EntityEventArgs
{
public EntityUid User;
public MechEntryFinishedEvent(EntityUid user)
{
User = user;
}
}
///
/// Event raised when a person fails to enter a mech
///
public sealed class MechEntryCanclledEvent : EntityEventArgs
{
}
///
/// Event raised when a person successfully removes someone from a mech
///
public sealed class MechExitFinishedEvent : EntityEventArgs
{
}
///
/// Event raised when a person fails to remove someone from a mech
///
public sealed class MechExitCanclledEvent : EntityEventArgs
{
}
///
/// Event raised when the battery is successfully removed from the mech
///
public sealed class MechRemoveBatteryFinishedEvent : EntityEventArgs
{
}
///
/// Event raised when the battery fails to be removed from the mech
///
public sealed class MechRemoveBatteryCancelledEvent : EntityEventArgs
{
}