using Robust.Shared.GameStates;
using Content.Shared.StatusIcon;
using Robust.Shared.Prototypes;
namespace Content.Shared.Revolutionary.Components;
///
/// Used for marking regular revs as well as storing icon prototypes so you can see fellow revs.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
public sealed partial class RevolutionaryComponent : Component
{
///
/// The status icon prototype displayed for revolutionaries
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId RevStatusIcon = "RevolutionaryFaction";
}