using Content.Server.Interaction;
using Content.Shared.CombatMode;
using Content.Shared.Timing;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Interactions;
public sealed partial class InteractWithOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
///
/// Key that contains the target entity.
///
[DataField(required: true)]
public string TargetKey = default!;
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
var owner = blackboard.GetValue(NPCBlackboard.Owner);
if (!_entManager.TryGetComponent(owner, out var useDelay) ||
_entManager.System().IsDelayed((owner, useDelay)) ||
!blackboard.TryGetValue(TargetKey, out var moveTarget, _entManager) ||
!_entManager.TryGetComponent(moveTarget, out var targetXform))
{
return HTNOperatorStatus.Continuing;
}
if (_entManager.TryGetComponent(owner, out var combatMode))
{
_entManager.System().SetInCombatMode(owner, false, combatMode);
}
_entManager.System().UserInteraction(owner, targetXform.Coordinates, moveTarget);
return HTNOperatorStatus.Finished;
}
}