using Content.Shared.Damage.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Damage.Components; /// /// Applies stamina damage when embeds in an entity. /// [RegisterComponent] [NetworkedComponent] [AutoGenerateComponentState] [Access(typeof(SharedStaminaSystem))] public sealed partial class StaminaDamageOnEmbedComponent : Component { [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField] public float Damage = 10f; }