#nullable enable using System; using Robust.Shared.GameObjects; namespace Content.Shared.GameObjects.Components.Body.Part { /// /// This interface gives components behavior when a body part /// is added to their owning entity. /// public interface IBodyPartAdded : IComponent { /// /// Called when a is added to the /// entity owning this component. /// /// Information about the part that was added. void BodyPartAdded(BodyPartAddedEventArgs args); } public class BodyPartAddedEventArgs : EventArgs { public BodyPartAddedEventArgs(IBodyPart part, string slot) { Part = part; Slot = slot; } /// /// The part that was added. /// public IBodyPart Part { get; } /// /// The slot that was added to. /// public string Slot { get; } } }