#nullable enable
using Content.Shared.Chemistry;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Networks
{
public abstract class SharedBloodstreamComponent : Component
{
///
/// Attempts to transfer the provided solution to an internal solution.
/// Only supports complete transfers.
///
/// The solution to be transferred.
/// Whether or not transfer was successful.
public abstract bool TryTransferSolution(Solution solution);
}
}