using Content.Server.Anomaly.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Audio;
using Content.Server.Explosion.EntitySystems;
using Content.Server.Materials;
using Content.Server.Radiation.Systems;
using Content.Server.Radio.EntitySystems;
using Content.Server.Station.Systems;
using Content.Shared.Anomaly;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Prototypes;
using Content.Shared.Random;
using Content.Shared.Random.Helpers;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Physics.Events;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Anomaly;
///
/// This handles logic and interactions relating to
///
public sealed partial class AnomalySystem : SharedAnomalySystem
{
[Dependency] private readonly IConfigurationManager _configuration = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly AmbientSoundSystem _ambient = default!;
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly ExplosionSystem _explosion = default!;
[Dependency] private readonly MaterialStorageSystem _material = default!;
[Dependency] private readonly SharedPointLightSystem _pointLight = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly RadioSystem _radio = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly RadiationSystem _radiation = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
public const float MinParticleVariation = 0.8f;
public const float MaxParticleVariation = 1.2f;
private static readonly ProtoId WeightListProto = "AnomalyBehaviorList";
///
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnMapInit);
SubscribeLocalEvent(OnShutdown);
SubscribeLocalEvent(OnStartCollide);
SubscribeLocalEvent(OnVesselAnomalyStabilityChanged);
InitializeGenerator();
InitializeVessel();
InitializeCommands();
}
private void OnMapInit(Entity anomaly, ref MapInitEvent args)
{
anomaly.Comp.NextPulseTime = Timing.CurTime + GetPulseLength(anomaly.Comp) * 3; // longer the first time
ChangeAnomalyStability(anomaly, Random.NextFloat(anomaly.Comp.InitialStabilityRange.Item1 , anomaly.Comp.InitialStabilityRange.Item2), anomaly.Comp);
ChangeAnomalySeverity(anomaly, Random.NextFloat(anomaly.Comp.InitialSeverityRange.Item1, anomaly.Comp.InitialSeverityRange.Item2), anomaly.Comp);
ShuffleParticlesEffect(anomaly);
anomaly.Comp.Continuity = _random.NextFloat(anomaly.Comp.MinContituty, anomaly.Comp.MaxContituty);
SetBehavior(anomaly, GetRandomBehavior());
}
public void ShuffleParticlesEffect(Entity anomaly)
{
var particles = new List
{ AnomalousParticleType.Delta, AnomalousParticleType.Epsilon, AnomalousParticleType.Zeta, AnomalousParticleType.Sigma };
anomaly.Comp.SeverityParticleType = Random.PickAndTake(particles);
anomaly.Comp.DestabilizingParticleType = Random.PickAndTake(particles);
anomaly.Comp.WeakeningParticleType = Random.PickAndTake(particles);
anomaly.Comp.TransformationParticleType = Random.PickAndTake(particles);
Dirty(anomaly);
}
private void OnShutdown(Entity anomaly, ref ComponentShutdown args)
{
if (anomaly.Comp.CurrentBehavior is not null)
RemoveBehavior(anomaly, anomaly.Comp.CurrentBehavior.Value);
EndAnomaly(anomaly, spawnCore: false);
}
private void OnStartCollide(Entity anomaly, ref StartCollideEvent args)
{
if (!TryComp(args.OtherEntity, out var particle))
return;
if (args.OtherFixtureId != particle.FixtureId)
return;
var behaviorMod = 1f;
if (anomaly.Comp.CurrentBehavior != null)
{
var b = _prototype.Index(anomaly.Comp.CurrentBehavior.Value);
behaviorMod = b.ParticleSensivity;
}
// small function to randomize because it's easier to read like this
float VaryValue(float v) => v * behaviorMod * Random.NextFloat(MinParticleVariation, MaxParticleVariation);
if (particle.ParticleType == anomaly.Comp.DestabilizingParticleType || particle.DestabilzingOverride)
{
ChangeAnomalyStability(anomaly, VaryValue(particle.StabilityPerDestabilizingHit), anomaly.Comp);
}
if (particle.ParticleType == anomaly.Comp.SeverityParticleType || particle.SeverityOverride)
{
ChangeAnomalySeverity(anomaly, VaryValue(particle.SeverityPerSeverityHit), anomaly.Comp);
}
if (particle.ParticleType == anomaly.Comp.WeakeningParticleType || particle.WeakeningOverride)
{
ChangeAnomalyHealth(anomaly, VaryValue(particle.HealthPerWeakeningeHit), anomaly.Comp);
ChangeAnomalyStability(anomaly, VaryValue(particle.StabilityPerWeakeningeHit), anomaly.Comp);
}
if (particle.ParticleType == anomaly.Comp.TransformationParticleType || particle.TransmutationOverride)
{
ChangeAnomalySeverity(anomaly, VaryValue(particle.SeverityPerSeverityHit), anomaly.Comp);
if (_random.Prob(anomaly.Comp.Continuity))
SetBehavior(anomaly, GetRandomBehavior());
}
var ev = new AnomalyAffectedByParticleEvent(anomaly, args.OtherEntity);
RaiseLocalEvent(anomaly, ref ev);
}
///
/// Gets the amount of research points generated per second for an anomaly.
///
///
///
/// The amount of points
public int GetAnomalyPointValue(EntityUid anomaly, AnomalyComponent? component = null)
{
if (!Resolve(anomaly, ref component, false))
return 0;
var multiplier = 1f;
if (component.Stability > component.GrowthThreshold)
multiplier = component.GrowingPointMultiplier; //more points for unstable
//penalty of up to 50% based on health
multiplier *= MathF.Pow(1.5f, component.Health) - 0.5f;
//Apply behavior modifier
if (component.CurrentBehavior != null)
{
var behavior = _prototype.Index(component.CurrentBehavior.Value);
multiplier *= behavior.EarnPointModifier;
}
var severityValue = 1 / (1 + MathF.Pow(MathF.E, -7 * (component.Severity - 0.5f)));
return (int) ((component.MaxPointsPerSecond - component.MinPointsPerSecond) * severityValue * multiplier) + component.MinPointsPerSecond;
}
///
/// Gets the localized name of a particle.
///
///
///
public string GetParticleLocale(AnomalousParticleType type)
{
return type switch
{
AnomalousParticleType.Delta => Loc.GetString("anomaly-particles-delta"),
AnomalousParticleType.Epsilon => Loc.GetString("anomaly-particles-epsilon"),
AnomalousParticleType.Zeta => Loc.GetString("anomaly-particles-zeta"),
AnomalousParticleType.Sigma => Loc.GetString("anomaly-particles-sigma"),
_ => throw new ArgumentOutOfRangeException()
};
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateGenerator();
UpdateVessels();
}
#region Behavior
private string GetRandomBehavior()
{
var weightList = _prototype.Index(WeightListProto);
return weightList.Pick(_random);
}
private void SetBehavior(Entity anomaly, ProtoId behaviorProto)
{
if (anomaly.Comp.CurrentBehavior == behaviorProto)
return;
if (anomaly.Comp.CurrentBehavior != null)
RemoveBehavior(anomaly, anomaly.Comp.CurrentBehavior.Value);
anomaly.Comp.CurrentBehavior = behaviorProto;
var behavior = _prototype.Index(behaviorProto);
EntityManager.AddComponents(anomaly, behavior.Components);
var ev = new AnomalyBehaviorChangedEvent(anomaly, anomaly.Comp.CurrentBehavior, behaviorProto);
RaiseLocalEvent(anomaly, ref ev, true);
}
private void RemoveBehavior(Entity anomaly, ProtoId behaviorProto)
{
if (anomaly.Comp.CurrentBehavior == null)
return;
var behavior = _prototype.Index(behaviorProto);
EntityManager.RemoveComponents(anomaly, behavior.Components);
}
#endregion
#region Information
///
/// Get a formatted message with a summary of all anomaly information for putting on a UI.
///
public FormattedMessage GetScannerMessage(AnomalyScannerComponent component)
{
var msg = new FormattedMessage();
if (component.ScannedAnomaly is not { } anomaly || !TryComp(anomaly, out var anomalyComp))
{
msg.AddMarkupOrThrow(Loc.GetString("anomaly-scanner-no-anomaly"));
return msg;
}
TryComp(anomaly, out var secret);
//Severity
if (secret != null && secret.Secret.Contains(AnomalySecretData.Severity))
msg.AddMarkupOrThrow(Loc.GetString("anomaly-scanner-severity-percentage-unknown"));
else
msg.AddMarkupOrThrow(Loc.GetString("anomaly-scanner-severity-percentage", ("percent", anomalyComp.Severity.ToString("P"))));
msg.PushNewline();
//Stability
if (secret != null && secret.Secret.Contains(AnomalySecretData.Stability))
msg.AddMarkupOrThrow(Loc.GetString("anomaly-scanner-stability-unknown"));
else
{
string stateLoc;
if (anomalyComp.Stability < anomalyComp.DecayThreshold)
stateLoc = Loc.GetString("anomaly-scanner-stability-low");
else if (anomalyComp.Stability > anomalyComp.GrowthThreshold)
stateLoc = Loc.GetString("anomaly-scanner-stability-high");
else
stateLoc = Loc.GetString("anomaly-scanner-stability-medium");
msg.AddMarkupOrThrow(stateLoc);
}
msg.PushNewline();
//Point output
if (secret != null && secret.Secret.Contains(AnomalySecretData.OutputPoint))
msg.AddMarkupOrThrow(Loc.GetString("anomaly-scanner-point-output-unknown"));
else
msg.AddMarkupOrThrow(Loc.GetString("anomaly-scanner-point-output", ("point", GetAnomalyPointValue(anomaly, anomalyComp))));
msg.PushNewline();
msg.PushNewline();
//Particles title
msg.AddMarkupOrThrow(Loc.GetString("anomaly-scanner-particle-readout"));
msg.PushNewline();
//Danger
if (secret != null && secret.Secret.Contains(AnomalySecretData.ParticleDanger))
msg.AddMarkupOrThrow(Loc.GetString("anomaly-scanner-particle-danger-unknown"));
else
msg.AddMarkupOrThrow(Loc.GetString("anomaly-scanner-particle-danger", ("type", GetParticleLocale(anomalyComp.SeverityParticleType))));
msg.PushNewline();
//Unstable
if (secret != null && secret.Secret.Contains(AnomalySecretData.ParticleUnstable))
msg.AddMarkupOrThrow(Loc.GetString("anomaly-scanner-particle-unstable-unknown"));
else
msg.AddMarkupOrThrow(Loc.GetString("anomaly-scanner-particle-unstable", ("type", GetParticleLocale(anomalyComp.DestabilizingParticleType))));
msg.PushNewline();
//Containment
if (secret != null && secret.Secret.Contains(AnomalySecretData.ParticleContainment))
msg.AddMarkupOrThrow(Loc.GetString("anomaly-scanner-particle-containment-unknown"));
else
msg.AddMarkupOrThrow(Loc.GetString("anomaly-scanner-particle-containment", ("type", GetParticleLocale(anomalyComp.WeakeningParticleType))));
msg.PushNewline();
//Transformation
if (secret != null && secret.Secret.Contains(AnomalySecretData.ParticleTransformation))
msg.AddMarkupOrThrow(Loc.GetString("anomaly-scanner-particle-transformation-unknown"));
else
msg.AddMarkupOrThrow(Loc.GetString("anomaly-scanner-particle-transformation", ("type", GetParticleLocale(anomalyComp.TransformationParticleType))));
//Behavior
msg.PushNewline();
msg.PushNewline();
msg.AddMarkupOrThrow(Loc.GetString("anomaly-behavior-title"));
msg.PushNewline();
if (secret != null && secret.Secret.Contains(AnomalySecretData.Behavior))
msg.AddMarkupOrThrow(Loc.GetString("anomaly-behavior-unknown"));
else
{
if (anomalyComp.CurrentBehavior != null)
{
var behavior = _prototype.Index(anomalyComp.CurrentBehavior.Value);
msg.AddMarkupOrThrow("- " + Loc.GetString(behavior.Description));
msg.PushNewline();
var mod = Math.Floor((behavior.EarnPointModifier) * 100);
msg.AddMarkupOrThrow("- " + Loc.GetString("anomaly-behavior-point", ("mod", mod)));
}
else
{
msg.AddMarkupOrThrow(Loc.GetString("anomaly-behavior-balanced"));
}
}
//The timer at the end here is actually added in the ui itself.
return msg;
}
#endregion
}