using System; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.EntitySystemMessages { [Serializable, NetSerializable] public sealed class WeightlessChangeMessage : EntitySystemMessage { public readonly IEntity Entity; public readonly bool Weightless; public WeightlessChangeMessage(IEntity ent, bool isNowWeightless) { Entity = ent; Weightless = isNowWeightless; } } }