using Content.Shared.GameObjects.Components.Mobs; using Content.Shared.GameObjects.EntitySystemMessages; using Robust.Shared.GameObjects.Systems; namespace Content.Shared.GameObjects.EntitySystems { public sealed class WeightlessStatusSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(HandleWeightlessChanged); } private void HandleWeightlessChanged(WeightlessChangeMessage msg) { var ent = msg.Entity; if (!ent.TryGetComponent(out SharedStatusEffectsComponent status)) { return; } if(msg.Weightless) { status.ChangeStatusEffect(StatusEffect.Weightless,"/Textures/Interface/StatusEffects/Weightless/weightless.png",null); } else { status.RemoveStatusEffect(StatusEffect.Weightless); } } } }