using Content.Server.Chat.Systems;
using Content.Server.NPC.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Silicons.Bots;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific;
public sealed partial class MedibotInjectOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entMan = default!;
private SharedAudioSystem _audio = default!;
private ChatSystem _chat = default!;
private SharedInteractionSystem _interaction = default!;
private SharedPopupSystem _popup = default!;
private SolutionContainerSystem _solution = default!;
///
/// Target entity to inject.
///
[DataField("targetKey", required: true)]
public string TargetKey = string.Empty;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_audio = sysManager.GetEntitySystem();
_chat = sysManager.GetEntitySystem();
_interaction = sysManager.GetEntitySystem();
_popup = sysManager.GetEntitySystem();
_solution = sysManager.GetEntitySystem();
}
public override void TaskShutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
{
base.TaskShutdown(blackboard, status);
blackboard.Remove(TargetKey);
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
// TODO: Wat
var owner = blackboard.GetValue(NPCBlackboard.Owner);
if (!blackboard.TryGetValue(TargetKey, out var target, _entMan) || _entMan.Deleted(target))
return HTNOperatorStatus.Failed;
if (!_entMan.TryGetComponent(owner, out var botComp))
return HTNOperatorStatus.Failed;
if (!_entMan.TryGetComponent(target, out var damage))
return HTNOperatorStatus.Failed;
if (!_solution.TryGetInjectableSolution(target, out var injectable))
return HTNOperatorStatus.Failed;
if (!_interaction.InRangeUnobstructed(owner, target))
return HTNOperatorStatus.Failed;
var total = damage.TotalDamage;
if (total == 0)
return HTNOperatorStatus.Failed;
if (total >= MedibotComponent.EmergencyMedDamageThreshold)
{
_entMan.EnsureComponent(target);
_solution.TryAddReagent(target, injectable, botComp.EmergencyMed, botComp.EmergencyMedAmount, out var accepted);
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
_audio.PlayPvs(botComp.InjectSound, target);
_chat.TrySendInGameICMessage(owner, Loc.GetString("medibot-finish-inject"), InGameICChatType.Speak, ChatTransmitRange.GhostRangeLimit);
return HTNOperatorStatus.Finished;
}
if (total >= MedibotComponent.StandardMedDamageThreshold && total <= MedibotComponent.StandardMedDamageThresholdStop)
{
_entMan.EnsureComponent(target);
_solution.TryAddReagent(target, injectable, botComp.StandardMed, botComp.StandardMedAmount, out var accepted);
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
_audio.PlayPvs(botComp.InjectSound, target);
_chat.TrySendInGameICMessage(owner, Loc.GetString("medibot-finish-inject"), InGameICChatType.Speak, ChatTransmitRange.GhostRangeLimit);
return HTNOperatorStatus.Finished;
}
return HTNOperatorStatus.Failed;
}
}