using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Fluids
{
[RegisterComponent]
public class CanSpillComponent : Component
{
public override string Name => "CanSpill";
// TODO: If the Owner doesn't have a SolutionComponent straight up just have this remove itself?
///
/// Transfers solution from the held container to the target container.
///
[Verb]
private sealed class FillTargetVerb : Verb
{
protected override string GetText(IEntity user, CanSpillComponent component)
{
return "Spill liquid";
}
protected override VerbVisibility GetVisibility(IEntity user, CanSpillComponent component)
{
if (component.Owner.TryGetComponent(out SolutionComponent solutionComponent))
{
return solutionComponent.CurrentVolume > ReagentUnit.Zero ? VerbVisibility.Visible : VerbVisibility.Disabled;
}
return VerbVisibility.Invisible;
}
protected override void Activate(IEntity user, CanSpillComponent component)
{
var solutionComponent = component.Owner.GetComponent();
// Need this as when we split the component's owner may be deleted
var entityLocation = component.Owner.Transform.GridPosition;
var solution = solutionComponent.SplitSolution(solutionComponent.CurrentVolume);
SpillHelper.SpillAt(entityLocation, solution, "PuddleSmear");
}
}
}
}