using Content.Server.Objectives.Systems;
namespace Content.Server.Objectives.Components;
///
/// Requires that there are a certain number of other traitors alive for this objective to be given.
///
[RegisterComponent, Access(typeof(MultipleTraitorsRequirementSystem))]
public sealed partial class MultipleTraitorsRequirementComponent : Component
{
///
/// Number of traitors, excluding yourself, that have to exist.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public int Traitors = 2;
}