using Content.Server.Chemistry.Components; using Content.Server.Chemistry.EntitySystems; using Content.Server.Cooldown; using Content.Server.Extinguisher; using Content.Server.Fluids.Components; using Content.Server.Popups; using Content.Shared.Chemistry.Components; using Content.Shared.Cooldown; using Content.Shared.FixedPoint; using Content.Shared.Interaction; using Content.Shared.Vapor; using Robust.Server.GameObjects; using Robust.Shared.Prototypes; using Robust.Shared.Timing; namespace Content.Server.Fluids.EntitySystems; public sealed class SpraySystem : EntitySystem { [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IPrototypeManager _proto = default!; [Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SolutionContainerSystem _solutionContainer = default!; [Dependency] private readonly VaporSystem _vapor = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly TransformSystem _transform = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnAfterInteract, after: new[] { typeof(FireExtinguisherSystem) }); } private void OnAfterInteract(EntityUid uid, SprayComponent component, AfterInteractEvent args) { if (args.Handled) return; args.Handled = true; if (!_solutionContainer.TryGetSolution(uid, SprayComponent.SolutionName, out var solution)) return; var ev = new SprayAttemptEvent(args.User); RaiseLocalEvent(uid, ev); if (ev.Cancelled) return; var curTime = _gameTiming.CurTime; if (TryComp(uid, out var cooldown) && curTime < cooldown.CooldownEnd) { return; } if (solution.Volume <= 0) { _popupSystem.PopupEntity(Loc.GetString("spray-component-is-empty-message"), uid, args.User); return; } if (!TryComp(uid, out var transfer)) return; var xformQuery = GetEntityQuery(); var userXform = xformQuery.GetComponent(args.User); var userMapPos = userXform.MapPosition; var clickMapPos = args.ClickLocation.ToMap(EntityManager, _transform); var diffPos = clickMapPos.Position - userMapPos.Position; if (diffPos == Vector2.Zero || diffPos == Vector2.NaN) return; var diffNorm = diffPos.Normalized; var diffLength = diffPos.Length; if (diffLength > component.SprayDistance) { diffLength = component.SprayDistance; } var diffAngle = diffNorm.ToAngle(); // Vectors to determine the spawn offset of the vapor clouds. var threeQuarters = diffNorm * 0.75f; var quarter = diffNorm * 0.25f; var amount = Math.Max(Math.Min((solution.Volume / transfer.TransferAmount).Int(), component.VaporAmount), 1); var spread = component.VaporSpread / amount; // TODO: Just use usedelay homie. var cooldownTime = 0f; for (var i = 0; i < amount; i++) { var rotation = new Angle(diffAngle + Angle.FromDegrees(spread * i) - Angle.FromDegrees(spread * (amount - 1) / 2)); // Calculate the destination for the vapor cloud. Limit to the maximum spray distance. var target = userMapPos .Offset((diffNorm + rotation.ToVec()).Normalized * diffLength + quarter); var distance = (target.Position - userMapPos.Position).Length; if (distance > component.SprayDistance) target = userMapPos.Offset(diffNorm * component.SprayDistance); var newSolution = _solutionContainer.SplitSolution(uid, solution, transfer.TransferAmount); if (newSolution.Volume <= FixedPoint2.Zero) break; // Spawn the vapor cloud onto the grid/map the user is present on. Offset the start position based on how far the target destination is. var vaporPos = userMapPos.Offset(distance < 1 ? quarter : threeQuarters); var vapor = Spawn(component.SprayedPrototype, vaporPos); var vaporXform = xformQuery.GetComponent(vapor); _transform.SetWorldRotation(vaporXform, rotation); if (TryComp(vapor, out AppearanceComponent? appearance)) { _appearance.SetData(vapor, VaporVisuals.Color, solution.GetColor(_proto).WithAlpha(1f), appearance); _appearance.SetData(vapor, VaporVisuals.State, true, appearance); } // Add the solution to the vapor and actually send the thing var vaporComponent = Comp(vapor); _vapor.TryAddSolution(vaporComponent, newSolution); // impulse direction is defined in world-coordinates, not local coordinates var impulseDirection = rotation.ToVec(); var time = diffLength / component.SprayVelocity; cooldownTime = MathF.Max(time, cooldownTime); _vapor.Start(vaporComponent, vaporXform, impulseDirection * diffLength, component.SprayVelocity, target, time, args.User); } _audio.PlayPvs(component.SpraySound, uid, component.SpraySound.Params.WithVariation(0.125f)); RaiseLocalEvent(uid, new RefreshItemCooldownEvent(curTime, curTime + TimeSpan.FromSeconds(cooldownTime)), true); } } public sealed class SprayAttemptEvent : CancellableEntityEventArgs { public EntityUid User; public SprayAttemptEvent(EntityUid user) { User = user; } }