using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Popups;
using Robust.Shared.Timing;
namespace Content.Shared.Item;
public abstract class SharedMultiHandedItemSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
///
public override void Initialize()
{
SubscribeLocalEvent(OnAttemptPickup);
SubscribeLocalEvent(OnVirtualItemDeleted);
SubscribeLocalEvent(OnEquipped);
SubscribeLocalEvent(OnUnequipped);
}
protected abstract void OnEquipped(EntityUid uid, MultiHandedItemComponent component, GotEquippedHandEvent args);
protected abstract void OnUnequipped(EntityUid uid, MultiHandedItemComponent component, GotUnequippedHandEvent args);
private void OnAttemptPickup(EntityUid uid, MultiHandedItemComponent component, GettingPickedUpAttemptEvent args)
{
if (TryComp(args.User, out var hands) && hands.CountFreeHands() >= component.HandsNeeded)
return;
args.Cancel();
if (_timing.IsFirstTimePredicted)
{
_popup.PopupCursor(Loc.GetString("multi-handed-item-pick-up-fail",
("number", component.HandsNeeded - 1), ("item", uid)), args.User);
}
}
private void OnVirtualItemDeleted(EntityUid uid, MultiHandedItemComponent component, VirtualItemDeletedEvent args)
{
if (args.BlockingEntity != uid)
return;
_hands.TryDrop(args.User, uid);
}
}