using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Clothing.Components;
///
/// This is used for a clothing item that gives a speed modification that is toggleable.
///
[RegisterComponent, NetworkedComponent, Access(typeof(ClothingSpeedModifierSystem)), AutoGenerateComponentState]
public sealed partial class ToggleClothingSpeedComponent : Component
{
///
/// The action for toggling the clothing.
///
[DataField]
public EntProtoId ToggleAction = "ActionToggleSpeedBoots";
///
/// The action entity
///
[DataField, AutoNetworkedField]
public EntityUid? ToggleActionEntity;
///
/// The state of the toggle.
///
[DataField, AutoNetworkedField]
public bool Enabled;
}
public sealed partial class ToggleClothingSpeedEvent : InstantActionEvent
{
}