using Content.Shared.Roles; using Robust.Shared.GameStates; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List; namespace Content.Shared.Clothing.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class LoadoutComponent : Component { /// /// A list of starting gears, of which one will be given. /// All elements are weighted the same in the list. /// [DataField("prototypes", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer)), AutoNetworkedField] public List? Prototypes; }