using Content.Shared.Roles;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Clothing.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class LoadoutComponent : Component
{
///
/// A list of starting gears, of which one will be given.
/// All elements are weighted the same in the list.
///
[DataField("prototypes", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer)), AutoNetworkedField]
public List? Prototypes;
}