using Content.Shared.Damage;
namespace Content.Server.Mining;
///
/// This is used for meteors which hit objects, dealing damage to destroy/kill the object and dealing equal damage back to itself.
///
[RegisterComponent, Access(typeof(MeteorSystem))]
public sealed partial class MeteorComponent : Component
{
///
/// Damage specifier that is multiplied against the calculated damage amount to determine what damage is applied to the colliding entity.
///
///
/// The values of this should add up to 1 or else the damage will be scaled.
///
[DataField]
public DamageSpecifier DamageTypes = new();
///
/// A list of entities that this meteor has collided with. used to ensure no double collisions occur.
///
[DataField]
public HashSet HitList = new();
}