using Content.Shared.Revenant.Components;
namespace Content.Shared.Revenant.EntitySystems;
///
/// This handles...
///
public abstract class SharedRevenantOverloadedLightsSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
var enumerator = EntityQueryEnumerator();
while (enumerator.MoveNext(out var uid, out var comp))
{
comp.Accumulator += frameTime;
if (comp.Accumulator < comp.ZapDelay)
continue;
OnZap(comp);
RemCompDeferred(uid, comp);
}
}
protected abstract void OnZap(RevenantOverloadedLightsComponent component);
}