#nullable enable using System; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Body.Scanner { public abstract class SharedBodyScannerComponent : Component { public override string Name => "BodyScanner"; } [Serializable, NetSerializable] public enum BodyScannerUiKey { Key } [Serializable, NetSerializable] public class BodyScannerUIState : BoundUserInterfaceState { public readonly EntityUid Uid; public BodyScannerUIState(EntityUid uid) { Uid = uid; } } }