using Content.Client.Inventory; namespace Content.Client.UserInterface.Controls { public sealed class SlotButton : SlotControl { public SlotButton(){} public SlotButton(ClientInventorySystem.SlotData slotData) { ButtonTexturePath = slotData.TextureName; Blocked = slotData.Blocked; Highlight = slotData.Highlighted; StorageTexturePath = "Slots/back"; SlotName = slotData.SlotName; } } }