using Content.Shared.Physics; using Content.Shared.Tools.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Tools.Components; [RegisterComponent, NetworkedComponent] [Access(typeof(WeldableSystem))] public sealed partial class LayerChangeOnWeldComponent : Component { [DataField("unWeldedLayer")] [ViewVariables] public CollisionGroup UnWeldedLayer = CollisionGroup.AirlockLayer; [DataField("weldedLayer")] [ViewVariables] public CollisionGroup WeldedLayer = CollisionGroup.WallLayer; }