using Content.Shared.Maps;
using Content.Shared.Storage;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Procedural.PostGeneration;
///
/// Spawns on the boundary tiles of rooms.
///
public sealed partial class WallMountPostGen : IPostDunGen
{
[DataField("tile", customTypeSerializer:typeof(PrototypeIdSerializer))]
public string Tile = "FloorSteel";
[DataField("spawns")]
public List Spawns = new();
///
/// Chance per free tile to spawn a wallmount.
///
[DataField("prob")]
public double Prob = 0.1;
}