using Content.Shared.Damage;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Interaction.Components;
///
/// A simple clumsy tag-component.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ClumsyComponent : Component
{
///
/// Damage dealt to a clumsy character when they try to fire a gun.
///
[DataField(required: true), AutoNetworkedField]
public DamageSpecifier ClumsyDamage = default!;
///
/// Sound to play when clumsy interactions fail.
///
[DataField]
public SoundSpecifier ClumsySound = new SoundPathSpecifier("/Audio/Items/bikehorn.ogg");
}