using Robust.Shared.Audio;
namespace Content.Server.Electrocution;
///
/// Component for things that shock users on touch.
///
[RegisterComponent]
public sealed partial class ElectrifiedComponent : Component
{
[DataField("enabled")]
public bool Enabled = true;
[DataField("onBump")]
public bool OnBump = true;
[DataField("onAttacked")]
public bool OnAttacked = true;
[DataField("noWindowInTile")]
public bool NoWindowInTile = false;
[DataField("onHandInteract")]
public bool OnHandInteract = true;
[DataField("onInteractUsing")]
public bool OnInteractUsing = true;
[DataField("requirePower")]
public bool RequirePower = true;
[DataField("usesApcPower")]
public bool UsesApcPower = false;
[DataField("highVoltageNode")]
public string? HighVoltageNode;
[DataField("mediumVoltageNode")]
public string? MediumVoltageNode;
[DataField("lowVoltageNode")]
public string? LowVoltageNode;
///
/// Damage multiplier for HV electrocution
///
[DataField]
public float HighVoltageDamageMultiplier = 3f;
///
/// Shock time multiplier for HV electrocution
///
[DataField]
public float HighVoltageTimeMultiplier = 1.5f;
///
/// Damage multiplier for MV electrocution
///
[DataField]
public float MediumVoltageDamageMultiplier = 2f;
///
/// Shock time multiplier for MV electrocution
///
[DataField]
public float MediumVoltageTimeMultiplier = 1.25f;
[DataField("shockDamage")]
public float ShockDamage = 7.5f;
///
/// Shock time, in seconds.
///
[DataField("shockTime")]
public float ShockTime = 8f;
[DataField("siemensCoefficient")]
public float SiemensCoefficient = 1f;
[DataField("shockNoises")]
public SoundSpecifier ShockNoises = new SoundCollectionSpecifier("sparks");
[DataField("playSoundOnShock")]
public bool PlaySoundOnShock = true;
[DataField("shockVolume")]
public float ShockVolume = 20;
[DataField]
public float Probability = 1f;
}