using System.Runtime.CompilerServices;
using Content.Server.Atmos.Components;
using Content.Server.Maps;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Maps;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Server.Atmos.EntitySystems;
public partial class AtmosphereSystem
{
///
/// Gets the particular price of an air mixture.
///
public double GetPrice(GasMixture mixture)
{
float basePrice = 0; // moles of gas * price/mole
float totalMoles = 0; // total number of moles in can
float maxComponent = 0; // moles of the dominant gas
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
{
basePrice += mixture.Moles[i] * GetGas(i).PricePerMole;
totalMoles += mixture.Moles[i];
maxComponent = Math.Max(maxComponent, mixture.Moles[i]);
}
// Pay more for gas canisters that are more pure
float purity = 1;
if (totalMoles > 0) {
purity = maxComponent / totalMoles;
}
return basePrice * purity;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void InvalidateVisuals(Entity grid, Vector2i tile)
{
_gasTileOverlaySystem.Invalidate(grid, tile);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void InvalidateVisuals(
Entity ent,
TileAtmosphere tile)
{
_gasTileOverlaySystem.Invalidate((ent.Owner, ent.Comp2), tile.GridIndices);
}
///
/// Gets the volume in liters for a number of tiles, on a specific grid.
///
/// The grid in question.
/// The amount of tiles.
/// The volume in liters that the tiles occupy.
private float GetVolumeForTiles(MapGridComponent mapGrid, int tiles = 1)
{
return Atmospherics.CellVolume * mapGrid.TileSize * tiles;
}
public readonly record struct AirtightData(AtmosDirection BlockedDirections, bool NoAirWhenBlocked,
bool FixVacuum);
private void UpdateAirtightData(EntityUid uid, GridAtmosphereComponent atmos, MapGridComponent grid, TileAtmosphere tile)
{
var oldBlocked = tile.AirtightData.BlockedDirections;
tile.AirtightData = tile.NoGridTile
? default
: GetAirtightData(uid, grid, tile.GridIndices);
if (tile.AirtightData.BlockedDirections != oldBlocked && tile.ExcitedGroup != null)
ExcitedGroupDispose(atmos, tile.ExcitedGroup);
}
private AirtightData GetAirtightData(EntityUid uid, MapGridComponent grid, Vector2i tile)
{
var blockedDirs = AtmosDirection.Invalid;
var noAirWhenBlocked = false;
var fixVacuum = false;
foreach (var ent in _map.GetAnchoredEntities(uid, grid, tile))
{
if (!_airtightQuery.TryGetComponent(ent, out var airtight))
continue;
fixVacuum |= airtight.FixVacuum;
if(!airtight.AirBlocked)
continue;
blockedDirs |= airtight.AirBlockedDirection;
noAirWhenBlocked |= airtight.NoAirWhenFullyAirBlocked;
if (blockedDirs == AtmosDirection.All && noAirWhenBlocked && fixVacuum)
break;
}
return new AirtightData(blockedDirs, noAirWhenBlocked, fixVacuum);
}
///
/// Pries a tile in a grid.
///
/// The grid in question.
/// The indices of the tile.
private void PryTile(MapGridComponent mapGrid, Vector2i tile)
{
if (!mapGrid.TryGetTileRef(tile, out var tileRef))
return;
_tile.PryTile(tileRef);
}
}