using Content.Shared.Dataset;
using Robust.Shared.Prototypes;
namespace Content.Server.Advertise.Components;
///
/// Causes the entity to speak using the Chat system when its ActivatableUI is closed, optionally
/// requiring that a Flag be set as well.
///
[RegisterComponent, Access(typeof(SpeakOnUIClosedSystem))]
public sealed partial class SpeakOnUIClosedComponent : Component
{
///
/// The identifier for the dataset prototype containing messages to be spoken by this entity.
///
[DataField(required: true)]
public ProtoId Pack { get; private set; }
///
/// Is this component active? If false, no messages will be spoken.
///
[DataField]
public bool Enabled = true;
///
/// Should messages be spoken only if the is set (true), or every time the UI is closed (false)?
///
[DataField]
public bool RequireFlag = true;
///
/// State variable only used if is true. Set with .
///
[DataField]
public bool Flag;
}