using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Ninja.Components;
using Content.Shared.Ninja.Systems;
namespace Content.Client.Ninja.Systems;
///
/// Disables cloak prediction since client has no knowledge of battery power.
/// Cloak will still be enabled after server tells it.
///
public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnAttemptStealth);
}
private void OnAttemptStealth(EntityUid uid, NinjaSuitComponent comp, AttemptStealthEvent args)
{
args.Cancel();
}
}