using Robust.Shared.Prototypes; namespace Content.Shared.EntityEffects.Effects; public sealed partial class ModifyBleedAmount : EventEntityEffect { [DataField] public bool Scaled = false; [DataField] public float Amount = -1.0f; protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("reagent-effect-guidebook-modify-bleed-amount", ("chance", Probability), ("deltasign", MathF.Sign(Amount))); }