using Content.Shared.Mind.Components; using Robust.Shared.Prototypes; namespace Content.Shared.EntityEffects.Effects; public sealed partial class MakeSentient : EventEntityEffect { protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("reagent-effect-guidebook-make-sentient", ("chance", Probability)); }