using Content.Shared.Drunk;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
public sealed partial class Drunk : EntityEffect
{
///
/// BoozePower is how long each metabolism cycle will make the drunk effect last for.
///
[DataField]
public TimeSpan BoozePower = TimeSpan.FromSeconds(3f);
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-drunk", ("chance", Probability));
public override void Effect(EntityEffectBaseArgs args)
{
var boozePower = BoozePower;
if (args is EntityEffectReagentArgs reagentArgs)
boozePower *= reagentArgs.Scale.Float();
var drunkSys = args.EntityManager.EntitySysManager.GetEntitySystem();
drunkSys.TryApplyDrunkenness(args.TargetEntity, boozePower);
}
}