using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.NodeContainer
{
///
/// Creates and maintains a set of s.
///
[RegisterComponent]
public class NodeContainerComponent : Component
{
public override string Name => "NodeContainer";
[ViewVariables]
public IReadOnlyList Nodes => _nodes;
private List _nodes = new List();
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _nodes, "nodes", new List());
}
public override void Initialize()
{
base.Initialize();
foreach (var node in _nodes)
{
node.Initialize(Owner);
}
Owner.EntityManager.EventBus.SubscribeEvent(EventSource.Local, this, RotateEvent);
}
protected override void Startup()
{
base.Startup();
foreach (var node in _nodes)
{
node.OnContainerStartup();
}
}
public override void OnRemove()
{
foreach (var node in _nodes)
{
node.OnContainerRemove();
}
base.OnRemove();
}
private void RotateEvent(RotateEvent ev)
{
if (ev.Sender != Owner || ev.NewRotation == ev.OldRotation)
return;
foreach (var rotatableNode in Nodes.OfType())
{
rotatableNode.RotateEvent(ev);
}
}
}
}