using System; using Content.Shared.GameObjects.Components.Atmos; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Client.Interfaces.GameObjects.Components; using Robust.Shared.Interfaces.GameObjects; namespace Content.Client.GameObjects.Components.Atmos { [UsedImplicitly] public class PipeVisualizer : AppearanceVisualizer { public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); if (!entity.TryGetComponent(out ISpriteComponent sprite)) return; sprite.LayerMapReserveBlank(Layer.PipeBase); var pipeBaseLayer = sprite.LayerMapGet(Layer.PipeBase); sprite.LayerSetVisible(pipeBaseLayer, true); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return; if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState pipeVisualState)) return; var pipeBase = sprite.LayerMapGet(Layer.PipeBase); var pipeBaseStateId = GetPipeBaseStateId(pipeVisualState); sprite.LayerSetState(pipeBase, pipeBaseStateId); } private string GetPipeBaseStateId(PipeVisualState pipeVisualState) { var stateId = "pipe"; stateId += pipeVisualState.PipeDirection.PipeDirectionToPipeShape().ToString(); stateId += (int) pipeVisualState.ConduitLayer; return stateId; } private enum Layer { PipeBase, } } }